If you need to clear out a dungeon but are ill-equipped, simply cast Mayhem and the dungeon will clear itself.As we all know a lot of the master level spells lack usefulness/power. When certain perks are taken, the level range on this spell grows so large that all enemies except Dragons will have to fight anything they see. To put it in perspective, casting this at the center of Whiterun will cover almost the entire city, reaching all but the top of Dragonsreach and the entrance to the city. Unlike Fury, Mayhem covers an absurdly large area. This works on any creature or person, friend or foe. Yet another master spell, Mayhem causes nearly all targets up to level 25 to attack everything on sight for 60 seconds. You can use this strategy to get close and use Hysteria or Mayhem to cause complete chaos wherever you go. ![]() While a powerful ability on its own, it makes the user essentially undetectable when combined with Invisibility. Unless you can find or purchase the rather rare muffle enchantment on boots, your best method of moving quietly is using the Muffle Illusion spell.Ĭonsidered an apprentice spell, Muffle conceals the user’s noises related to movement for 3 minutes! Players who have high Sneak ratings and perks can practically run past enemies without them noticing. ![]() If you can afford to charge this up, it beats out Fear and Rout in almost every way. With one smart cast, however, nearly every enemy in Skyrim will run away in fear. The area on this is rather large and takes two hands to cast, meaning you are vulnerable while preparing it. Hysteria causes creatures and people who are level 25 or lower to flee combat for 60 seconds. Hysteria sounds exactly like what it does. Because of this, most of their master spells are versatile and can handle nearly any situation. Illusion gets significantly more spells for their master quest than any other school of magic. It is also useful for non-vampires, giving the player time to recover their resources before fighting again. If you need to lower your Vamparism level before going out into the sunlight, influence a target with Vampire’s Seduction and feed on them right there. What Vampire’s Seduction does amazingly well, however, is its ability to let Vampire characters feed on calmed people that are affected by this spell. With a level range of 10 or lower, this spell seems worse than most other calming spells. Vampire’s Seduction is similar to other calming spells in that it makes enemies less hostile towards the player, ending combat and allowing dialogue. Unless you’re trying to influence a Dragon, very few spells can compete with what Frenzy Rune does. When you consider perks into the equation, Frenzy Rune can affect level 40 enemies and above. With a somewhat large Magicka cost of 165, the rune makes up for it with its level 20 range. Frenzy Rune affects enemies up to level 20, lasts 30 seconds, and is a trap you can place on the ground from anywhere. Ranged characters will find more use with Frenzy Rune than typical fear spells. While the range isn’t massive, it is large enough to cause a tavern or a small room worth of people to start killing each other. When you consider perks, however, Fury can be upgraded to affect enemies over level 20, making it a cheaper alternative to Frenzy. Since this is a novice level spell, it is the cheapest yet least effective of the bunch. If you need to quickly create chaos, this is the way to do it. It allows enemies level 6 or bellow to attack every NPC and player for 30 seconds. High Elves begin the game with this spell already learned. Its 60-second duration further supports this playstyle. If you are fighting enemies that are too tough but you need to collect a quest item, Pacify can allow you to run through the area with ease and take the item before enemies can retaliate. Pacify works on up to level 20 creatures without perks, preventing any creature or person effected from attacking you. Even though there is a master variant of Pacify, being able to dual cast Pacify makes it objectively stronger than Harmony. If you need to prevent NPCs from attacking you, Pacify is the strongest spell you can use. Because it affects a small area instead of once target, this is a better choice than Courage in almost every way. The health and stamina bonuses are small at 25 points, but sometimes a small bonus is all you need to turn the tide of battle. Rally is fantastic if used on companions or a small army of soldiers, and it’s particularly useful when doing the Skyrim Civil War questline. Rally grants a health and stamina buff to those in its radius, while also making them immune to fear. ![]() Illusion can do many things, from making enemies terrified to bolstering their confidence.
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